I'm playing this Thug Fighter Great Crossbow Sniper in an Eberron campaign now starting at level 1. They can still pick up EWP on 2, WF on 3, Crossbow Sniper on 4, etc. It's just one feat as Fighters they'll get a few so spending two on the skill list could be excusable. Then they could Wand Hunter's Mercy just fine. After all, if they're all formally trained, having them all trained in the use of the same spells makes all kinds of sense. That said, I'd just use the Thug Fighter chassis, cut one less relevant Knowledge (say, Dungeoneering if Aberrations aren't a huge presence) to 1 and max out Use Magic Device, with Apprentice: Spellcaster. But yeah, full Ranger is a decent alternative. Fighter 6 also gives you Ranged Weapon Mastery. Has to be Fighter6 to get Improved Crit, so any Ranger at all would mess it up, and at that point, might as well go full Ranger, right?You could UMD it. So, I could give them Ranger to auto-threaten the Crit a few times per day, more with a wand, or Fighter to get Improved Crit. I could see the level 6 individuals dealing 45 damage a turn, which is not amazing but not horrible either. 2d8 - that's 5.5 > 9 average damage or +3.5) that coupled with Crossbow Sniper and maybe Ranged Weapon Mastery could already get you damage in the mid-teens for each attack and you'll get Rapid Shot + iterative for 3 per turn. Using Strongarm Bracers to wield a Large one is a nice damage bonus (1d10 vs. Heavy Repeating has some reason for existing so use one of those. Also, if you use the "Fighter Capstone to qualify for BAB+8 feats", straight Fighter to get Ranged Weapon Mastery for the most talented individuals that would be a good call.Īs I stated in the guide, Repeating Crossbows are really somewhat uninspiring as weapons. Since (AFAIK) repeating crossbows were used almost like emplaced LMG's historically, firing from castle walls more as suppresion than as marksman weapons, having some form of ranged bonus damage beyond 30' would be helpful.Crossbow Sniper is a must. Rogue is no good, because attacks there have to be made within 30' to count for SA, but I'd like these guys to be able to use their crossbows at a much greater range than that. It is our intent to work within this license in good faith.So, probably Fighter for most of it, along with a level or two of something that gives them some kind of bonus damage? If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the (3.5e) Revised System Reference Document. Multiply magic cost by 10.īack to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons Open Game Content ( place problems on the discussion page). If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic.Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.Masterwork weapons have a +1 enhancement bonus on attack rolls.This penalty is cumulative with the penalty for one-handed firing.Įnhancements Heavy Crossbow Material Enhancements You can shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. However, you can shoot, but not load, a heavy crossbow with one hand at a –4 penalty on attack rolls. Normally, operating a heavy crossbow requires two hands. Loading a heavy crossbow is a full-round action that provokes attacks of opportunity. You draw a heavy crossbow back by turning a small winch. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.This material is published under the OGL 1.0a.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |